01-03-2019, 12:34 AM
(This post was last modified: 12-21-2020, 01:09 PM by marketingprofits.)
[center]
MasterClass - Will Wright Teaches Game Design and Theory
.MP4, AVC, 2600 kbps, 1920x1080 | English, AAC, 128 kbps, 2 Ch | 3.8h | 4.87 GB[/center]
Explore the Possibility Space
Learn the art and science of game design with Will Wright, the mind behind some of the most popular simulation games of all time-SimCity and The Sims.
Will teaches you how to design games that empower players and unleash their creativity. You’ll develop a toolset for understanding player psychology, as well as learn Will's approach to generating and pitching ideas, prototyping, playtesting, and building a community.
Lesson Plan
01. The Fundamentals of Game Design
02. Generating Game Concepts
03. Early Prototyping
04. The Relationship Between Story and Games
05. Exploring Player Psychology
06. Design Player-Centered Experiences
07. Develop a Game Language
08. Designing a Visual Aesthetic
09. Game Mechanics
10. Game Demo: Morey
11. Iteration and Scoping
12. Prototyping Case Study: Proxi
13. Playtesting
14. Designing a Sound Aesthetic
15. Pitching Ideas
16. Game Demo: Flooded Market
17. Choosing and Understanding Your Platform
18. System Design
19. Leadership and Collaboration
20. The Future of Game Design
21. Final Thoughts
[center]Link Download
[/center]
MasterClass - Will Wright Teaches Game Design and Theory
.MP4, AVC, 2600 kbps, 1920x1080 | English, AAC, 128 kbps, 2 Ch | 3.8h | 4.87 GB[/center]
Explore the Possibility Space
Learn the art and science of game design with Will Wright, the mind behind some of the most popular simulation games of all time-SimCity and The Sims.
Will teaches you how to design games that empower players and unleash their creativity. You’ll develop a toolset for understanding player psychology, as well as learn Will's approach to generating and pitching ideas, prototyping, playtesting, and building a community.
Lesson Plan
01. The Fundamentals of Game Design
02. Generating Game Concepts
03. Early Prototyping
04. The Relationship Between Story and Games
05. Exploring Player Psychology
06. Design Player-Centered Experiences
07. Develop a Game Language
08. Designing a Visual Aesthetic
09. Game Mechanics
10. Game Demo: Morey
11. Iteration and Scoping
12. Prototyping Case Study: Proxi
13. Playtesting
14. Designing a Sound Aesthetic
15. Pitching Ideas
16. Game Demo: Flooded Market
17. Choosing and Understanding Your Platform
18. System Design
19. Leadership and Collaboration
20. The Future of Game Design
21. Final Thoughts
[center]Link Download
[/center]
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