04-12-2021, 01:00 AM
The Gnomon Workshop - Introduction to ZBrush 2021 With Madeleine Scott-Spencer | 12.34 GB
Description
Introduction to ZBrush 2021 is the most comprehensive video training series available for Pixologic's industry-leading digital-sculpting software. Taught by Madeleine Scott-Spencer, this 65-chapter workshop - with 51 hours of lessons - begins with a quickstart tutorial to get you up to speed, fast. It's the perfect introduction for everyone from complete beginners to those simply looking to see what's new in the latest version of the software.
The first follow-along tutorial in this workshop tackles how to sculpt a character bust from a sphere while teaching the core ZBrush concepts, such as DynaMesh and how to effectively use subdivision levels, as well as demystifying the ZBrush interface and navigation. Subsequent chapters delve further into a more in-depth look at the ZBrush interface, including how to customize the interface and hotkeys, what are the important sculpting tools and techniques, plus explanations of 3D alphas, custom brushes, the InsertMultiMesh brush, Array Mesh functionality, the NanoMesh system, Vector Displacement brushes - plus much, much more.
All the exciting new features in ZBrush 2021 are, of course, covered including cloth, dynamic thickness, ZModeler updates such as Edge Extrude, and the new MicroPoly tools. Madeleine also discusses how to approach hard-surface sculpting in ZBrush plus how to use the polygon modeling tools such as ZModeler, the Topology brush, and ZRemesher. 3D Printing enthusiasts will also be pleased to discover a chapter devoted to the process of preparing a model for 3D printing using the Decimation Master plugin.
In addition to exploring all of ZBrush's impressive sculpting tools, this workshop also covers its robust 3D painting program. Madeleine walks through PolyPaint, UV Master, and Spotlight, through detailed demonstrations of paint techniques drawing from more than 20 years of experience working in the film industry. Lighting and rendering chapters also take you through the process of generating final images using LightCaps and HDR images, as well as how to render through the ZBrush to KeyShot Bridge. Plus, Madeleine details the ZBrush Material menu and how to extract maps such as Displacement, Normal, and Color, as used in many film, TV, and videogame art pipelines.
To help with your understanding of this workshop, Madeleine provides helpful project files for you to download and follow along with most chapters. By completing this workshop, you should have the confidence to tackle your own projects as an intermediate-level ZBrush artist.
Duration: 3060 Minutes
Format: HD 1920x1080
Chapter List
00. Preview
01. Introduction
02. Quickstart - Part 1
03. Quickstart - Part 2
04. Quickstart - Part 3
05. Interface
06. Custom Interface
07. Undo History
08. Polygroups
09. DynaMesh - Part 1
10. DynaMesh - Part 2
11. Import Mesh
12. Sculptris
13. Cameras
14. ZSpheres
15. Scale Master
16. HD Subdivisions
17. Hotkeys
18. Folders
19. Gizmo Primitives
20. Transpose Posing and Transpose Master
21. Lost Symmetry
22. Alphas
23. Noise Maker
24. Stroke Lazy Mouse Backtrack
25. Custom Brushes
26. VDM
27. 3D Alpha
28. InsertMultiMesh (IMM)
29. Frame Mesh Curves
30. History
31. XTractor Brush
32. ZModeler
33. Edge Extrusion
34. 3D Text Vector Shapes
35. ZRemesher
36. Mouth Bag
37. Topology Brush
38. ZSphere Retopology
39. NanoMesh
40. NanoMesh Clones
41. Array Mesh
42. Cloth
43. Polypaint
44. ZColor
45. Spotlight
46. Layers and Polypaint
47. Polypaint From Thickness
48. Adjust Polypaint
49. UV Master
50. Morph 3D
51. Generating Maps
52. GoZ
53. Photo Reference
54. Intersection Masker
55. Hard-Surface Sculpting - Part 1
56. Hard-Surface Sculpting - Part 2
57. ShadowBox Mesh Extract
58. ZAppLink
59. ZBrush To Photoshop
60. Snapshot 3D
61. Booleans
62. FiberMesh
63. Materials
64. Movies and Turntables
65. ZBrush To KeyShot
66. Decimation Master
Homepage:
Code:
https://www.thegnomonworkshop.com/tutorials/introduction-to-zbrush-2021
Screenshots
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