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[center]Unity Basics A Monetised AndroidiOS Game in 4 Hours[/center]


General:
Quote:What you'll learn

Build a complete Android/iOS Games In Unity
Monetise Your Games With Ad Support
Code Functionality In C#
Understand how Shaders are used to create interesting visual effects
Polish your Games to be Market Ready.
Have the skills and knowledge to build your own Games.



Requirements

No programming experience necessary, all you need is a computer and an internet connection

Description

In 2013 Dong Nguyen spent 2-3 days making a simple mobile game called Flappy Bird which went on to earn $50,000 a day in ad-sense revenue. In the last half of 2018, it's not uncommon for a single mobile game to pull in over 1 million dollars a DAY in micro-transactions and ad-sense revenue.
In this course, we will be be making a simple but addictive mobile game, that we will monetise with ads in only 4 hours. We will cover;

Installing and Using Unity

Mobile Setup

Variables & Functions

Materials, 3D Models

Player Movement

Mobile Input

Camera Movement

Adjusting Player Models

Project Management

Prefabricated Objects

Grouping Prefabs

Score System

Procedural Level Generation

Object Spawning

Randomised Game Design

Curved World Shader Implementation

Object Memory Management

Menu Systems, Menu Layouts, Menu Animations

Pause Menu

Saving & Loading Data

Unity Ads

Monetisation Design Principles.



Who this course is for:

Beginner game developers looking at creating mobile games with monetization

Video:
Quote:Width: 1280 pixels
Height: 720 pixels
Format: AVC
Codec: AVC
Duration: 00:02:24
Bit rate: 2661 Kbps
Frame rate: 30.000 fps
Aspect ratio: 16:9
Bit depth: 8 bits
Color space: YUV
Subtitles: N/A

Audio:
Quote:Audio track: 1
Language: N/A
Codec: AAC LC
Channels: 2
Bit rate: 128 Kbps
Compression: Lossy
Sampling rate: 48 Khz

[Image: Unity-Basics-A-Monetised-Androidi-OS-Gam...-Hours.jpg]

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