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Introduction to Substance Painter 2018 with Christophe Desse - Printable Version +- Krafty Internet Marketing Forum (https://kraftymarketingprofits.com/internetmarketingforum) +-- Forum: Art (https://kraftymarketingprofits.com/internetmarketingforum/Forum-art--73) +--- Forum: Design Tutorials (https://kraftymarketingprofits.com/internetmarketingforum/Forum-design-tutorials--76) +--- Thread: Introduction to Substance Painter 2018 with Christophe Desse (/Thread-introduction-to-substance-painter-2018-with-christophe-desse--11789) |
Introduction to Substance Painter 2018 with Christophe Desse - marketingprofits - 07-26-2018 ![]() The Gnomon Workshop - Introduction to Substance Painter 2018 | 2.3 GB Duration 3h 44m Project Files Included MP4 Allegorithmic's Substance Painter has become a standard tool at studios around the world for texturing game assets. In this title, lead technical artist Christophe Desse takes us through the paces of learning Painter by sharing his production proven techniques and workflow . His direct approach allows the student to learn how to quickly tackle projects without feeling overwhelmed with the interface, terminology or workflow. Starting with a detailed introduction to the tools and features, Christophe then goes deeper into the workflow of Substance Painter showing the texturing process on a full project by texturing a detailed walker-bot model and its driver. This allows him to share his workflow for texturing both character and hard surface models. He shares various techniques that can be used to texture various components while discussing how to handle the various material settings and maps. Many different types of materials are textured and demonstrated, providing a thorough insight into Christophe's methodology. Topics include the Painter interface, display and viewport features, transparency and Iray, Textures Sets and Materials, Smart Materials, Projections, Stencils, Baking, Anchor Points, and how to approach hard surface weathering and detailing. Duration: 224 Minutes Format: HD 1920x1080 Chapter List 00. Preview 01. Introduction 02. Interface 03. Display and Viewport Features 04. Transparency and Iray Introduction 05. Texture Set and Materials 06. Smart Materials and Projections 07. Stencils 08. Maps Baking 09. Anchor Point and UV Re-project 10. Sample Monkey Rendering in Iray 11. ScoutWalker - Baking Maps 12. ScoutWalker - Driver 1st Pass 13. ScoutWalker - Walker Body 1st Pass 14. ScoutWalker - Walker Addon 1st Pass 15. ScoutWalker - Walker Legs and Ground 1st Pass 16. ScoutWalker - Turning the Lights on 17. ScoutWalker - Texturing the Eyes and Environment Test 18. ScoutWalker - Texturing the Ground with S-SOURCE 19. ScoutWalker - Detailing the Body and Legs 20. ScoutWalker - Detailing the Addon and Driver 21. ScoutWalker - Detailing Helmet and Nails 22. ScoutWalker - Adding Marking in 3d View 23. ScoutWalker - Adding Marring in UV View and More Details 24. ScoutWalker - Final Renders OpenGL and Iray Homepage: Code: https://www.thegnomonworkshop.com/tutorials/introduction-to-substance-painter-2018 Link Download: Quote:Download Via UploadGigExtract the archives with Winrar 5 or 7-Zip |