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Vehicle Texturing in Substance Painter: From Clean to Mean with James Schauf - Printable Version +- Krafty Internet Marketing Forum (https://kraftymarketingprofits.com/internetmarketingforum) +-- Forum: Art (https://kraftymarketingprofits.com/internetmarketingforum/Forum-art--73) +--- Forum: Design Tutorials (https://kraftymarketingprofits.com/internetmarketingforum/Forum-design-tutorials--76) +--- Thread: Vehicle Texturing in Substance Painter: From Clean to Mean with James Schauf (/Thread-vehicle-texturing-in-substance-painter-from-clean-to-mean-with-james-schauf--15801) |
Vehicle Texturing in Substance Painter: From Clean to Mean with James Schauf - marketingprofits - 02-02-2019 ![]() The Gnomon Workshop - Vehicle Texturing in Substance Painter: From Clean to Mean with James Schauf | 4.06 GB Duration 8h 11m Project Files Included MP4 Description Welcome to Vehicle Texturing in Substance Painter: From clean to mean. In this workshop, James Schauf walks you through two different projects, each telling their own story. The first is Night Fire; a clean hot rod with slight imperfections. In this project, James demonstrates the creation of key materials and shares his workflow for adding just enough detail to create realistic believability. Upon completing the work in substance painter, maps are exported for rendering in Keyshot. James discusses various tips and tricks for material modifications, camera set-up and using backplates, just to name a few. The second project is the Rusty Scorpion; a mean, mad max inspired, rusty and dusty rat rod. In this project, smart materials are explained in order to understand the importance of gradually building up detail. Once complete, the vehicle is rendered with Iray inside Substance Painter, while James shares his process for final renders. Overall topics and materials discussed include reference, UVs, Look Dev, Leather, Painted Metal, Chrome, Rust, Rubber, Texture Sets, Masking, Decals, HDRs and detailing. For artists that are looking to get a jump start on a new project, over 40 smart materials are shared from both projects, plus a few extras. You'll be able to see the build-up process and breakdown each smart material, then modify them and make them your own. Duration: 591 Minutes Format: HD 1920x1080 Chapter List - 00. Preview - 01. Inspiration and Preparation - 02. UV's - 03. Keyshot for LookDev Part 1 - 04. Keyshot for LookDev Part 2 - 05. Maya to Substance Painter - 06. Car Body Base - 07. Leather Top - 08. Painted Metal and Chrome - 09. Texture Sets Material IDs and Masking - 10. Materials and Opacity - 11. Tire - 12. Detailing Chrome and Radiator - 13. Detailing Pipes - 14. Metallic Paint - 15. Flames - 16. Substance Painter to Keyshot - 17. Keyshot Rendering tips Studio Lighting using HDRI Editor - 18. Keyshot Rendering tips using Backplates - 19. Keyshot Rendering tips with HDRs - 20. Rusty Scorpion Overview - 21. Rusty Scorpion Detailing Part 1 - 22. Rusty Scorpion Detailing Part 2 - 23. Rusty Scorpion Iray Rendering and Wrap Up HOmepage: Code: https://www.thegnomonworkshop.com/tutorials/vehicle-texturing-in-substance-painter-from-clean-to-mean Link Download Quote:Download Via UploadGigExtract files with WinRar 5 or Latest ! |