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Beyond Beginner GameMaker Studio 2 - Creating A Full Tower Defense Game From Scratch - Printable Version +- Krafty Internet Marketing Forum (https://kraftymarketingprofits.com/internetmarketingforum) +-- Forum: Internet Marketing Tips, Tricks, Courses & Bots! (https://kraftymarketingprofits.com/internetmarketingforum/Forum-internet-marketing-tips-tricks-courses-bots--50) +--- Forum: Internet Marketing Special Downloads! (https://kraftymarketingprofits.com/internetmarketingforum/Forum-internet-marketing-special-downloads--53) +--- Thread: Beyond Beginner GameMaker Studio 2 - Creating A Full Tower Defense Game From Scratch (/Thread-beyond-beginner-gamemaker-studio-2-creating-a-full-tower-defense-game-from-scratch--21955) |
Beyond Beginner GameMaker Studio 2 - Creating A Full Tower Defense Game From Scratch - aretr - 06-07-2019 ![]() Beyond Beginner GameMaker Studio 2 - Creating A Full Tower Defense Game From Scratch | 10.12GB If you're ready to take your game development skills up a notch, then you've come to the right place! This course is designed to be taken after my beginners course, so if you haven't yet, start there! We'll be creating a full tower defense game from scratch, with all the assets provided. In this course we'll be using dozens of new functions, and old ones, to get our game to behave exactly the way we want. I'll introduce you to powerful new concepts like parents and code inheritance, changing the way you create games and code in general. We'll also tackle paths, surfaces, transitions, advanced drawing, and more! I'm super stoked to share this with you, and I hope you're excited to learn. We'll be covering a ton of information, so buckle up and get ready to learn! 93 Lessons (11h 56m) 1. Course Trailer 0:47 2. 1.1 - Course Introduction 1:55 3. 2.1 - What We'll Cover 2:04 4. 3.1 - How to Solve Problems & Ask Questions 2:38 5. 4.1 - How to Access the Assets & Projects 1:39 6. 5.1 - Importing the Sprites We'll Need 8:39 7. 5.2 - Room Size and Views 7:53 8. 5.3 Tile Sets 9:56 9. 5.4 - Prepping Our First Enemy 5:14 10. 6.1 - A Wild Goblin Appears! 5:36 11. 6.2 - Introduction to Paths 6:30 12. 6.3 - Our First Path 5:28 13. 6.4 - More Path Data 5:42 14. The Level Spawner 11:27 15. 7.2 - Introduction to 2D Arrays 3:48 16. 7.3 - Using 2D Arrays 5:31 17. 7.4 - Adding Difficulty 3:41 18. 8.1 - The Tower Maker 4:58 19. 8.2 - Drawing Our Grid 10:09 20. 8.3 - The Tower Base 14:04 21. 9.1 - The Archer Tower 8:43 22. 9.2 - The Cursor 3:54 23. 9.3 - Rotating the Tower 11:03 24. 9.4 - Shooting 7:43 25. 9.5 - Damaging the Goblin 4:32 26. 9.6 - Shooting Sound 5:05 27. 10.1 - Taking Damage from Enemies 8:26 28. 10.2 - Shaking the Screen 15:31 29. 10.3 - Drawing Health 9:54 30. 10.4 - Player Gold and UI 10:48 31. 11.1 - Second Enemy Sprites & Objects 2:41 32. 11.2 - Counting the Enemies 7:12 33. 11.3 - Spawning Enemies from a 2D Array 9:23 34. 12.1 - Introduction to Parents & Inheritance 5:55 35. 12.2 - Enemy Parents 6:41 36. 12.3 - Inheriting Enemy Code 8:28 37. 12.4 - Making More Parents 4:42 38. 13.1 - Importing Enemy Sprites & Making Objects 7:33 39. 13.2 - The Scorpion Enemy 5:40 40. 13.3 - Flying Skeleton & Dynamic Paths 12:49 41. 13.4 - Fixing a Few Things 2:12 42. 14.1 - Introduction to Tile set Collisions 3:47 43. 14.2 - Good to Build Script - Part 1 9:37 44. 14.3 - Good to Build Script - Part 2 6:15 45. 14.4 - Visual Indications for Building 6:34 46. 15.1 - The Fireball Tower Sprites & Objects 3:28 47. 15.2 - Introduction to Particles 6:54 48. 15.3 - The Fireball Particle 16:09 49. 15.4 - The Fireball Tower 8:37 50. 15.5 - Fireball Death 4:20 51. 16.1 - Sludge Tower Sprites & Objects 3:44 52. 16.2 - The Sludge Object 11:44 53. 16.3 - Shoot At Script 7:12 54. 17.1 - The System Object 3:40 55. 17.2 - Introduction to Macros & the Global Tower Array 12:00 56. 17.3 - Changing Towers in Game 6:45 57. 17.4 - Drawing Available Towers 15:47 58. 17.5 - Making Towers Cost Gold 8:40 59. 17.6 - Drawing Available Towers 15:33 60. 17.7 - Correcting Tower Audio 3:25 61. 18.1 - The Overworld Setup 8:54 62. 18.2 - Overworld Levels & Rooms 12:38 63. 18.3 - Drawing Stars and Rating 8:01 64. 18.4 - Introduction to Saving and Loading 6:10 65. 18.5 Saving a Star Rating 8:48 66. 18.6 Loading the Star Rating 7:52 67. 18.7 - Deleting Data 4:21 68. 18.8 - Creating Another Level & Parent Level Code 10:46 69. 18.9 - Mkaing the Rest of the Levels 17:10 70. 18.10 - Require Playing Previous Levels 11:21 71. 18.11 - Animating the Overworld 10:57 72. 18.12 - Background Music 6:30 73. 18.13 - Total Kills 12:30 74. 18.14 - The Cheat Script 4:53 75. 19.1 - A Simple Fade 3:21 76. 19.2 - Introduction to Surfaces 4:14 77. 19.3 - The Fancy Transition 32:01 78. 20.1 - Button Sprites & Objects 4:49 79. 20.2 - The Pause Button 11:08 80. 20.3 - Speed up and Slow Down Buttons 7:11 81. 20.4 - A Small Transition Issue Fix 3:08 82. 20.5 - The Continue Button 3:25 83. 21.1 - Fireworks Part 1 6:49 84. 21.2 - Fireworks Part 2 10:39 85. 22.1 - The Option Sprites & Objects 3:25 86. 22.2 - Creating & Destroying Options 4:53 87. 22.3 - Tower Upgrades Array 12:01 88. 22.4 - Upgrading Our Towers 16:51 89. 22.5 - Refunding Towers 8:36 90. 23.1 - Setting Up Our Text Box 7:01 91. 23.2 - Drawing Text and the Draw Message Script 16:06 92. 24.1 - Exporting Our Game 7:41 93. 25.1 - Congratz on Finishing! 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