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Mathematics for Computer Games Development using Unity (2019) - aretr - 07-15-2019 Udemy - Mathematics for Computer Games Development using Unity (2019) WEBRip | English | MP4 + Project files | 1280 x 720 | AVC ~1215 Kbps | 30 fps AAC | 128 Kbps | 44.1 KHz | 2 channels | ~15 hours | 8.72 GB Genre: Video Tutorial Did you know computer games use mathematics to perform every single task from rendering to animation and physics to AI? Mathematics is everywhere. A fundamental understanding of mathematics is critical in every occupation and nowhere is it more important than in games development. Learn how to program and work with: Bitwise Operations, Bit Packing and Bitboards 2D and 3D Space Points Vectors Matrices Mapping from one coordinate system to another Positioning Objects Navigation Angles Interpolation Quaternions What students are saying about this course: Brilliant course. Might be the most helpful course I've found on Udemy so far. Penny is an amazing instructor. Even by the end of the first section learned super valuable information that I can apply to my games. Early in the program but already learned enough to make the purchase price worthwhile. As always, the professor delivers a great, clear course on a badly needed subject to learn. She is so knowledgable and can impart her knowledge to her students. I recommend all her courses and her YouTube channel. Beginner game development students who want to be able to understand the mathematics behind game engines. Skilled programmers keen to move into 2D and 3D game development spaces. Game development enthusiasts who want a deeper understanding of how mathematics is applied in games. Anyone with an appreciation of mathematics who wants to investigate how it is applied in computer game environments. How to use bitwise operations to optimise processing and storage in games. Everything there is to know about vector mathematics and how to navigate in 2D and 3D space. The principles and practice behind collision detection with lines, line segments and ray casting. The beauty of affine transformations and the fundamentals in transforming game objects. What a quaternion is and how it is used to rotate game objects. How to build a mathematics library in C# from scratch. DOWNLOAD Code: http://nitroflare.com/view/5303D55AE249921/1tcm3.Mathematics.for.Computer.Games.Development.using.Unity.2019.part01.rar Code: https://rapidgator.net/file/45d6887082625f435f6214b399e59d2a/1tcm3.Mathematics.for.Computer.Games.Development.using.Unity.2019.part01.rar Code: http://turbobit.net/pwx96lm0ejqv/1tcm3.Mathematics.for.Computer.Games.Development.using.Unity.2019.part01.rar.html |