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Photogrammetry course 3D scanning with photos for games - Printable Version +- Krafty Internet Marketing Forum (https://kraftymarketingprofits.com/internetmarketingforum) +-- Forum: Internet Marketing Tips, Tricks, Courses & Bots! (https://kraftymarketingprofits.com/internetmarketingforum/Forum-internet-marketing-tips-tricks-courses-bots--50) +--- Forum: Internet Marketing Special Downloads! (https://kraftymarketingprofits.com/internetmarketingforum/Forum-internet-marketing-special-downloads--53) +--- Thread: Photogrammetry course 3D scanning with photos for games (/Thread-photogrammetry-course-3d-scanning-with-photos-for-games--35930) |
Photogrammetry course 3D scanning with photos for games - aretr - 10-13-2019 ![]() Photogrammetry course 3D scanning with photos for games .MP4 | Video: 1280x720, 30 fps® | Audio: AAC, 44100 Hz, 2ch | 4.5 GB Duration: 6 hours | Genre: eLearning Video | Language: English Create game objects and maps with speed, quality and accurate detail from photos. What you'll learn They will be able to produce quality 3D scanning with photography and a camera Interpret images to turn 3D objects automatically and realistically Produce these pieces for a real-time 3D gaming environment and render Requirements Photo Camera or Cell Phone with Good Cameras Photoscan or similar for photogrammetry ZBrush to work with dense mesh or similar 3D program Xnormal (free) for bake or Marmoset for bake and presentation Description Photogrammetry is defined as the applied science, technique, and art of extracting from metric photographs the shape, dimensions, and position of the objects contained therein. Using this technique we can interpret in 3D what becomes a kind of 3D scan for producing objects, textures and scenarios for games. The COURSE is complete with the whole photogrammetry process, in the first part it focuses on introducing the student to this technique, addressing the whole theoretical process of registering the objects with photographs and the correct interpretation for the construction of the 3D mesh, to complement the We will cover the whole process of creating textures and semeless maps for application in any project with the same techniques. We will cover the theoretical and introductory process to the process. The whole process of interpretation or generation of the 3D mesh and texture maps from the photos will be presented. We'll look at the process of cleaning and adjusting the scan mesh for a better presentation. We'll look at the Lowpoly mesh construction from the High piece for gaming use. We will create all texture maps by the Bake maps system We will prepare the final project with the construction of a scene, with composition and lighting and we will make our final render and also the presentation of our surface texture. Check out the videos for more details about the course and process covered. I await you in our classes. Att Who is this course for: 3D artists wishing to produce realistic pieces Texture Artists to Create Realistic Textures Game producers to quickly and realistically produce 3D objects ![]() DOWNLOAD Code: http://nitroflare.com/view/3E4B1C5BFC16F16/2yt0u.Photogrammetry.course.3D.scanning.with.photos.for.games.part1.rar Code: https://rapidgator.net/file/e8da3832583c8477e3bb8d00b5ada446/2yt0u.Photogrammetry.course.3D.scanning.with.photos.for.games.part1.rar |