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Uartsy - Environment Art: World Building 101 - Printable Version +- Krafty Internet Marketing Forum (https://kraftymarketingprofits.com/internetmarketingforum) +-- Forum: Art (https://kraftymarketingprofits.com/internetmarketingforum/Forum-art--73) +--- Forum: Design Tutorials (https://kraftymarketingprofits.com/internetmarketingforum/Forum-design-tutorials--76) +--- Thread: Uartsy - Environment Art: World Building 101 (/Thread-uartsy-environment-art-world-building-101--45915) |
Uartsy - Environment Art: World Building 101 - marketingprofits - 02-14-2020 ![]() Uartsy - Environment Art: World Building 101 | 10.5 GB What you'll learn In this course, students will create a game level from scratch using Render-Ready game engine CryEngine 5. The course will cover 3D modeling, object placement and layout basics, foliage systems, and lighting systems. The course will help students better understand level and environment workflows, as well as how level designers, game designers, and environment artists fit into the game pipeline. Estimated time for course work: 8-10 hours per week Skill Level: Intermediate By the end of the course, you'll: Know how to model for 3D Environments and apply a modular approach to scene creation. Know how to create optimized and realistic vegetation and foliage for outdoor environments. Have designed your own spectacular materials using the latest software, such as Substance Designer, and the latest procedural techniques. Have setup and lit your own scene in the newly revamped and render-ready game engine of Cry Engine 5. This course is perfect for: Mid-level environment artists looking to take the next steps in their career Skilled artists who want to focus on building specific skills Game artists who want to add to their portfolio while receiving feedback along the way This course is the best way to start or expand a real portfolio while getting started as an environment artist. Working with one of the top working professionals in the game industry, you'll build your own game level using the latest software in the industry. Don't know what those are? Don't worry, your mentor will teach you 1-on-1. You'll graduate with an enhanced portfolio and an active ArtStation profile. WEEK 1 Creating Foliage Techniques to obtain textures Create materials to use in assets Create smaller foliage pieces for a scene WEEK 2 Engine Function Create a new level Import assets into the level Set up materials and textures WEEK 3 Terrain Materials Create materials used for terrain, grass, mud, etc. Use Substance Designer Use online sourced photos WEEK 4 Trees Use SpeedTree to create tree sets Import trees into the engine Use Marmoset to create LOD billboards WEEK 5 Basic Scene Create the basic scene Block out the level Prepare for production WEEK 6 Foliage & Roads Continue with foliage Create a road / Use a road tool in the engine Difference between static mesh roads and decal roads WEEK 7 Rivers Learn about the river tool Set up river tools and river meshes Build rivers in the scene WEEK 8 Rocks & Cliffs Focus on ZBrush Create rocks and cliffs Fine tune and polish the scene Screenshots ![]() Link Download Quote:Download Via UploadGigExtract files with WinRar 5 or Latest ! |