The Gnomon Workshop - Texturing and Shading for Production - Printable Version +- Krafty Internet Marketing Forum (https://kraftymarketingprofits.com/internetmarketingforum) +-- Forum: Art (https://kraftymarketingprofits.com/internetmarketingforum/Forum-art--73) +--- Forum: Design Tutorials (https://kraftymarketingprofits.com/internetmarketingforum/Forum-design-tutorials--76) +--- Thread: The Gnomon Workshop - Texturing and Shading for Production (/Thread-the-gnomon-workshop-texturing-and-shading-for-production--4840) |
The Gnomon Workshop - Texturing and Shading for Production - mata00 - 09-08-2017 The Gnomon Workshop - Texturing and Shading for Production | 2.5GB This tutorial runs through an asset from initial planning to final workflow between texturing and look development using Maya, Mari and V-Ray. From his many years in both the high demands of commercial pipelines to the high standards of feature film work, texture artist Jesse Flores goes over various techniques and efficient workflows for best tackling an asset. Planning early on and maintaining an organized scene not only keeps an asset moving smoothly through the pipeline but relieves any technical burden to the artist, freeing them to focus on what is important; the art. Jesse begins by analyzing various materials and explains how he approaches these scenarios, moving quickly into a locomotive asset. The tutorial continues with the UV-ing process, organizing the scene and preparing early on for any changes that may and will occur down the line. This tutorial is a must for any texture artist who wants to understand how a texture pipeline can benefit both production but also creativity. Duration: 475 Minutes Format: HD 1920x1080 Chapter List 00. Preview 01. Preparing for an Asset and Material Breakdown 02. UVing an Asset 03. UV Organization and Layout 04. Mari Setup and Material Blocking 05. Texture Tips & Tricks for Decal Work 06. Projectors and the Power of Masks 07. Channels and Shared Layers 08. Surface Detailing with Bumps 09. Texture Shader Workflow 10. Polishing Textures and Additional Detailing 11. Look Development Back & Forth 12. Texture Look Development Workflow in Substance Painter Homepage: Code: https://www.thegnomonworkshop.com/tutorials/texturing-and-shading-for-production/ Link Download: Quote:Download Via UploadGigExtract files with WinRar Latest ! |