![]() |
The Ultimate Introduction to Arnold 5 for Cinema 4D - Printable Version +- Krafty Internet Marketing Forum (https://kraftymarketingprofits.com/internetmarketingforum) +-- Forum: Internet Marketing Tips, Tricks, Courses & Bots! (https://kraftymarketingprofits.com/internetmarketingforum/Forum-internet-marketing-tips-tricks-courses-bots--50) +--- Forum: Internet Marketing Special Downloads! (https://kraftymarketingprofits.com/internetmarketingforum/Forum-internet-marketing-special-downloads--53) +--- Thread: The Ultimate Introduction to Arnold 5 for Cinema 4D (/Thread-the-ultimate-introduction-to-arnold-5-for-cinema-4d--56403) |
The Ultimate Introduction to Arnold 5 for Cinema 4D - smack - 05-29-2020 ![]() The Ultimate Introduction to Arnold 5 for Cinema 4D | 4.14 GB In this series of premium video tutorials in more than 10 hours, that's more than 600 minutes of video tutorials, we learn how to use Arnold 5 for Cinema 4d. If you have been following us at MographPlus.com, we have released our "Introduction to Arnold for Cinema 4d" about two years ago, and have been updating that course ever since, but after the release of Arnold 5 and all the new features and improvements that it brings, we decided to record a whole new course dedicated to Arnold 5. First I show you where to find different Arnold tools and functions inside cinema 4d, and walk you through the general workflow to get your job down with Arnold inside Cinema 4d. Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold, that's why we discuss them comprehensively. The next section of the course is dedicated to lighting, we learn about different lights in Arnold and different lighting techniques, we learn about Area Lights . spot , distant and point lights , mesh and photometric lights . In the next section of the Ultimate introduction to Arnold For cinema 4d, we start talking about Arnold shaders and nodes. First we get to know the Arnold shader Network in depth, the environment where you develop your shaders and materials. Than we learn about the new Standard Surface shader which was introduced in Arnold 5 and is the main shader in Arnold and capable of creating all sorts of materials, we dedicated 9 videos in two hours to discuss Standard Surface shader thoroughly. Not only you learn the fundamentals of this shader but also how to create some realistic shaders and materials with it. Then we discover bump and displacement mapping in Arnold. We explore the new Standard Hair shader in a lot of details, this material lets you realistically create hair shaders. hen we learn about Layer and mix, Flat, lambert, two-sided, color jitter, triplanar, RaySwitch, Ambient occlusion, curvature, shadow matte, utility, substance shader, color and utility nodes, math, conversion and shading state nodes and much more . Then we see what Arnold has to offer when the time comes to cameras , we learn about different camera features and different camera types , we explore how to achieve effects like depth of field and motion blur . In the section 6 of the course we learn how to render our scenes in Arnold for cinema 4d, first we discover the powerful IPR or Interactive Preview render which gives a real-time feedback of the changes you make in the scene. Than we dive deep into the subject of AOVs. What are the AOVs that Arnold offers and how to export and composite them in a composting app like After Effects. Then we talk about custom AOVs and how to write them out. In the final section of the course we take a closer look at Arnold Parameters tag, Arnold procedurals and how to deal with particles. And finally we learn about Arnold volume , we learn how capable Arnold is in handling openVDB files. SECTION 1: INTRODUCTION 0101 Introduction 0102 Project files 0103 Arnold in Cinema 4d 0104 Generaql workflow 0105 Layout SECTION 2: SAMPLING AND RAY DEPTH 0201 Sampling and camera samples 0202 Diffuse samples 0203 Specular samples 0204 Transmission samples 0205 Diffuse Ray Depth 0206 Specular Ray Depth 0207 transparency and transparency Ray Depth SECTION 3: LIGHTING 0301 Area light, Quad 0302 Area light shapes 0303 Mesh light 0304 Spot light 0305 Distant light 0306 Photometric light 0307 Light filters 0308 Physical sky 0309 Arnold sky and image-based lighting 0310 Arnold sky and interior lighting 0311 Atmosphere volume 0312 Fog SECTION 4: SHADING 0401 Arnold shader network 0402 Standard Surface Shader, "base parameters" 0403 Standard Surface Shader, "specular" 0404 Standard Surface Shader, "transmission" 0405 Standard Surface Shader, "sub-surface scattering" 0406 Standard Surface Shader, "coat" 0407 Standard Surface Shader, "thin film" 0408 Standard Surface Shader, "emission" 0409 Standard Surface Shader, "geometry and advanced" 0410 Bump and normal mapping 0411 Subdivision and displacement mapping 0412 Standard hair 0413 Layer and Mix nodes 0414 Flat, lambert and two-sided 0415 Color jitter 0416 Triplanar 0417 Ray-switch 0418 Ambient occlusion and curvature 0419 Shadow matte 0420 Utility shader 0421 Substance shader 0422 Color nodes 0423 Converson, math and shading state nodes 0424 User Data nodes 0425 Utility nodes 0426 Texture nodes and C4D shaders SECTION 5: CAMERA 0501 Camera 0502 Depth of field 0503 Motion blur 0504 Camera types SECTION 6: RENDERING 0601 IPR 0602 Arold Driver 0603 AOVs 0604 Custom AOVs 0605 Per-light AOVs and light groups 0606 Render settings 0607 Texture settings and TX manager SECTION 7: MISCELLANEOUS 0701 Arnold Parameters tag 0702 Arnold procedural 0703 Arnold Particles 0704 Arnold volume Project Files.rar Homepage: Code: http://mographplus.com/product/the-ultimate-introduction-to-arnold-5-for-cinema-4d/ Screenshots ![]() ![]() Link Download: Code: Download Via Rapidgator Extract files with WinRar Latest ! Contact dead link: [email protected] |