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The Gnomon Workshop - The Digital Maquette Vol 1,2 - Printable Version

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The Gnomon Workshop - The Digital Maquette Vol 1,2 - mata00 - 10-16-2017

[Image: 1710160853120108.jpg]
The Gnomon Workshop - The Digital Maquette Vol 1,2 | 751.9 MB + 592 MB
Zack Petroc's Art Directing Series begins with "The Digital Maquette". This title presents an innovative and direct approach to 3D content creation.

Zack demonstrates a Maya-to-Mudbox workflow, outlining the advantages of digital sculpting and showcasing the benefits it can offer your design team. The workflow is presented with the artist in mind. It highlights specific tools and techniques focusing on how they add to the creative freedom of your design process. As Zack creates two characters from the initial box mesh to final sculpted pose, he discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as digital sculptors.

Chapter List
- 00. Preview
- 01. Introduction
- 02. Froad: Gesture and Rough Form Development
- 03. Creature: Gesture and Rough Form Development
- 04. Froad: Detail Sculpt
- 05. Creature: Head Iterations and Detail Sculpt
- 06. Creature: Creating an Organized Head Mesh
- 07. Froad Creature Full Pose
- 08. Maya Overview and Box Mesh Creation
- 09. Mudbox Overview

Duration: 165 minutes
Format: SD 1024x768

Zack Petrocs Art Directing Series continues with The Digital Maquette, Volume 2, in which he outlines the creation of the Froad Rider, the costume and peripheral accessories using ZBrush.

Watch as Zack develops the character from a low-resolution organized mesh for the head, and box meshes for the costume and accessories. After posing the character using ZBrushs new Transpose tools he documents the process for outputting the character as a 3D print with Gentle Giant Studios. Zack presents the workflow with the artist in mind, highlighting specific tools and techniques and focusing on how they add to the creative freedom of the design process. He also discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as design sculptors.

Chapter List
- 00. Preview
- 01. Introduction
- 02. ZBrush 3 Overview and Workflow
- 03. Cloth Form Development
- 04. Body Parts Form Development
- 05. Helmet, Pads & Straps Form Development
- 06. Shoes, Backpack & Misc. Form Development
- 07. Detailing the Cloth
- 08. Detailing the Body Parts
- 09. Detailing the Shoes, Backpack & Accessories
- 10. Posing the Froad Rider
- 11. Printing the 3D File

Duration: 180 minutes
Format: SD 1024x768
[Image: 1710161331220112.jpg]

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