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Mold3D - Character Creation for Video Games with J Hill
12-01-2019, 01:19 AM,
Mold3D - Character Creation for Video Games with J Hill
[Image: 597e97c30bc6d4e1b408b50219bdbdfc.jpg]
Mold3D - Character Creation for Video Games with J Hill | 15.5 GB
Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.

Follow along in this on-demand course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.
Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.?

Skill Level: Intermediate to advanced ZBrush knowledge.

Software Used:
Zbrush, Maya, Substance Painter, & Marmoset

What You'll Learn:
Blocking in a character
Importance of proportion and posture
Re-topology in Maya
Creating a head for games
Taking a rough model to a final asset
UV mapping and baking
Texturing using Substance Painter
Creating Hair

Presenting your character in Marmoset & more!
Jason's a Senior Character Artist at Respawn Entertainment and has been a professional character artist in the Game Industry for over 8 years.
He's created a wide variety of digital sculptures and production assets in his career but is most passionate about the Characters with personality and the stories they can tell.
From conceptual images and design sculpts to fully realized production assets for games and cinematics, Jason has worked on all kinds of Characters and Creatures. An only child of two teachers, Jason hopes to motivate others to follow their passions, inspire them to continue growing and learning, and encourage people to pursue their interest in art and design.

Lecture 1: The Concept and Where to Begin
Lecture 2: The Blockout
Lecture 3: Finishing the High Poly & Refining & Maya Techniques (pipeline)
Lecture 4: The Head & High Poly
Lecture 5: Making a Real Time Low Poly Mesh
Lecture 6: Baking & Texturing
Lecture 7: Texturing Part 2
Lecture 8: Skin, Eyes & Hair


[Image: 30f34f493af2694f1b512ce11af4ffdd.jpg]

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