06-14-2019, 07:03 PM
Creating Complex Designs and Patterns, Zbrush Techniques | 953MB
In this title, Principal Artist Nate Stephens demonstrates the creation of a complex decorative medallion asset using Substance Designer, ZBrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes are formed and explored, leveraging the flexibility and experimental power of the software.
Once a template network has been setup, and a base heightmap has been designed, he then moves to ZBrush to finalize the sculpting. Multiple techniques and workflows are explored in ZBrush to finish the model, and then begin the retopology process. The asset then moves to Maya for additional retopology and UV creation. Finally, Nate imports everything into Marmoset Toolbag to bake texture maps, and setup a lighting rig that can be used for finalizing material work. Additionally, Nate discusses the benefits of this modular workflow, Substance Designer network reuse, texel density, and lighting theory that can help all artists present their work in a professional manner.
Duration: 123 Minutes
Format: HD 1920x1080
CHAPTER LIST
00. Preview
01. Introduction
02. Setup
03. Shape Creation
04. Shape Creation - Timelapse
05. Shape Management and Blending
06. Warping and Edge Wear
07. Surface Weathering
08. ZBrush Displacement
09. ZBrush Sculpting - Timelapse
10. Retopology and Baking
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Code:
http://nitroflare.com/view/34495A2863A6474/f6in3.Creating.Complex.Designs.and.Patterns.Zbrush.Techniques.rar
Code:
https://rapidgator.net/file/26445bbd235a878f5337daf22afa64b7/f6in3.Creating.Complex.Designs.and.Patterns.Zbrush.Techniques.rar
Code:
http://uploaded.net/file/919g70zn/f6in3.Creating.Complex.Designs.and.Patterns.Zbrush.Techniques.rar