06-14-2019, 07:22 PM
Game Environment Modeling Fundamentals | 1.92GB
Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you'll start with creating a black out of a dungeon scene. Next, you'll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you'll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you'll know how to layout and model your own game environment. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.
Content:
Course Overview
Creating a White Box
Creating Base Meshes
Sculpting Props in ZBrush
Rendering in Marmoset
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Code:
http://nitroflare.com/view/58791C4AF445C59/1xc8c.Game.Environment.Modeling.Fundamentals.part1.rar
http://nitroflare.com/view/D25E8ABBF394C9A/1xc8c.Game.Environment.Modeling.Fundamentals.part2.rar
Code:
https://rapidgator.net/file/62bb35be3edc9d2eaf3e435f66b7ed13/1xc8c.Game.Environment.Modeling.Fundamentals.part1.rar
https://rapidgator.net/file/4bbe6837224fd14103456830712d0cce/1xc8c.Game.Environment.Modeling.Fundamentals.part2.rar
Code:
http://uploaded.net/file/czz5k2px/1xc8c.Game.Environment.Modeling.Fundamentals.part1.rar
http://uploaded.net/file/e2w2emse/1xc8c.Game.Environment.Modeling.Fundamentals.part2.rar