07-05-2017, 10:32 AM
The Gnomon Workshop - Combat Animation for Games with Jason Shum | 3.8 GB
Duration 4h 12m Project Files Included MP4
This tutorial teaches how to create dynamic and exciting combat animations in a step-by-step method that is used by many professional animators.
The core foundations of combat are covered such as strong posing, aggressive timing and appeal. Riot Games' Senior Animator Jason Shum shares his process from the initial idea stage to final polish. He begins with an introduction to the Gnomon Bounty Hunter rig in Maya, followed by a lecture on the concepts of successful combat including personality, energy and flow. He then works through generating a good idea and executing it via first, second and polish passes. Students will gain a strong understanding of how to ideate and build a combat animation using a workflow that includes the use of reference, key poses, retiming, breakdown keys and arcs.
Duration: 252 Minutes
Format: HD 1920x1080
Chapter List
00. Preview
01. Introduction
02. Combat Idea and Intention
03. Introduction to the Character Rig
04. Find the Key Poses in your reference
05. Setting up Weapon and Idle Pose
06. First Pass - Key Poses for First Attack
07. First Pass - Key Poses for Second Attack
08. First Pass - Key Poses for Third Attack
09. Second Pass - Retiming your animation
10. Second Pass - Breakdown Keys
11. Polish Pass - Arcs
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