11-03-2019, 12:34 AM
Gumroad / Jan Urschel | Duration: 2 h 07 m | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 1,47 GB | Language: English | 2019
My name is Jan Urschel and I'm a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.
Spaceship interiors are a staple of scifi movies. I'll be sharing my approach to lighting and what role it plays in the design process right from the start. In easy to follow steps I'll be bringing you from a simple 3D blockout to a final cinematic frame. We're also looking at the brand new free tier Octane 2019 for Blender 2.8!
- Design process
- Cinematic Lighting for interiors
- Rendering and Materials with Octane 2019 for Blender 2.8 and Octane Standalone
- Photoshop paintover
DOWNLOAD
Code:
http://nitroflare.com/view/10F48A264C3B58D/fbh5p.S5afWZxBInteriorLighting01.zip
http://nitroflare.com/view/D8D4468C4EF60D8/fbh5p.S5afWZxBInteriorLighting02.zip
Code:
https://rapidgator.net/file/529d00d88c38767e7da8ca1233aa5958/fbh5p.S5afWZxBInteriorLighting01.zip
https://rapidgator.net/file/391f3fb6ed37829bea53dab5d826e1e0/fbh5p.S5afWZxBInteriorLighting02.zip