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Mograph Plus - The Ultimate Introduction to Arnold 5 for Cinema 4d - Printable Version +- Krafty Internet Marketing Forum (https://kraftymarketingprofits.com/internetmarketingforum) +-- Forum: Art (https://kraftymarketingprofits.com/internetmarketingforum/Forum-art--73) +--- Forum: Design Tutorials (https://kraftymarketingprofits.com/internetmarketingforum/Forum-design-tutorials--76) +--- Thread: Mograph Plus - The Ultimate Introduction to Arnold 5 for Cinema 4d (/Thread-mograph-plus-the-ultimate-introduction-to-arnold-5-for-cinema-4d--5142) |
Mograph Plus - The Ultimate Introduction to Arnold 5 for Cinema 4d - mata00 - 09-21-2017 ![]() Mograph Plus The Ultimate Introduction to Arnold 5 for Cinema 4d | 6.5 GB Duration 10+ h With Project Files MP4 In this series of premium video tutorials in more than 10 hours, that's more than 600 minutes of video tutorials, we learn how to use Arnold 5 for Cinema 4d. If you have been following us at MographPlus, we have released our "Introduction to Arnold for Cinema 4d" about two years ago, and have been updating that course ever since, but after the release of Arnold 5 and all the new features and improvements that it brings, we decided to record a whole new course dedicated to Arnold 5. CURRICULUM SECTION 1 : INTRODUCTION 0101 - Introduction 0102 - Project files 0103 - Arnold in Cinema 4d 0104 - Generaql workflow 0105 - Layout SECTION 2 : SAMPLING AND RAY DEPTH 0201 - Sampling and camera samples 0202 - Diffuse samples 0203 - Specular samples 0204 - Transmission samples 0205 - Diffuse Ray Depth 0206 - Specular Ray Depth 0207 - transparency and transparency Ray Depth SECTION 3 : LIGHTING 0301 - Area light, Quad 0302 - Area light shapes 0303 - Mesh light 0304 - Spot light 0305 - Distant light 0306 - Photometric light 0307 - Light filters 0308 - Physical sky 0309 - Arnold sky and image-based lighting 0310 - Arnold sky and interior lighting 0311 - Atmosphere volume 0312 - Fog SECTION 4 : SHADING 0401 - Arnold shader network 0402 - Standard Surface Shader, base parameters 0403 - Standard Surface Shader, specular 0404 - Standard Surface Shader, transmission 0405 - Standard Surface Shader, sub-surface scattering 0406 - Standard Surface Shader, coat 0407 - Standard Surface Shader, thin film 0408 - Standard Surface Shader, emission 0409 - Standard Surface Shader, geometry and advanced 0410 - Bump and normal mapping 0411 - Subdivision and displacement mapping 0412 - Standard hair 0413 - Layer and Mix nodes 0414 - Flat, lambert and two-sided 0415 - Color jitter 0416 - Triplanar 0417 - Ray-switch 0418 - Ambient occlusion and curvature 0419 - Shadow matte 0420 - Utility shader 0421 - Substance shader 0422 - Color nodes 0423 - Converson, math and shading state nodes 0424 - User Data nodes 0425 - Utility nodes 0426 - Texture nodes and C4D shaders SECTION 5 : CAMERA 0501 - Camera 0502 - Depth of field 0503 - Motion blur 0504 - Camera types SECTION 6 : RENDERING 0601 - IPR 0602 - Arold Driver 0603 - AOVs 0604 - Custom AOVs 0605 - Per-light AOVs and light groups 0606 - Render settings 0607 - Texture settings and TX manager SECTION 7 : MISCELLANEOUS 0701 - Arnold Parameters tag 0702 - Arnold procedural 0703 - Arnold Particles 0704 - Arnold volume HOmepage: Code: http://mographplus.com/product/the-ultimate-introduction-to-arnold-5-for-cinema-4d/ Link Download: Quote:Download Via UploadGigExtract files with WinRar Latest ! |