09-21-2017, 07:18 PM
Mograph Plus The Ultimate Introduction to Arnold 5 for Cinema 4d | 6.5 GB
Duration 10+ h With Project Files MP4
In this series of premium video tutorials in more than 10 hours, that's more than 600 minutes of video tutorials, we learn how to use Arnold 5 for Cinema 4d.
If you have been following us at MographPlus, we have released our "Introduction to Arnold for Cinema 4d" about two years ago, and have been updating that course ever since, but after the release of Arnold 5 and all the new features and improvements that it brings, we decided to record a whole new course dedicated to Arnold 5.
CURRICULUM
SECTION 1 : INTRODUCTION
0101 - Introduction
0102 - Project files
0103 - Arnold in Cinema 4d
0104 - Generaql workflow
0105 - Layout
SECTION 2 : SAMPLING AND RAY DEPTH
0201 - Sampling and camera samples
0202 - Diffuse samples
0203 - Specular samples
0204 - Transmission samples
0205 - Diffuse Ray Depth
0206 - Specular Ray Depth
0207 - transparency and transparency Ray Depth
SECTION 3 : LIGHTING
0301 - Area light, Quad
0302 - Area light shapes
0303 - Mesh light
0304 - Spot light
0305 - Distant light
0306 - Photometric light
0307 - Light filters
0308 - Physical sky
0309 - Arnold sky and image-based lighting
0310 - Arnold sky and interior lighting
0311 - Atmosphere volume
0312 - Fog
SECTION 4 : SHADING
0401 - Arnold shader network
0402 - Standard Surface Shader, base parameters
0403 - Standard Surface Shader, specular
0404 - Standard Surface Shader, transmission
0405 - Standard Surface Shader, sub-surface scattering
0406 - Standard Surface Shader, coat
0407 - Standard Surface Shader, thin film
0408 - Standard Surface Shader, emission
0409 - Standard Surface Shader, geometry and advanced
0410 - Bump and normal mapping
0411 - Subdivision and displacement mapping
0412 - Standard hair
0413 - Layer and Mix nodes
0414 - Flat, lambert and two-sided
0415 - Color jitter
0416 - Triplanar
0417 - Ray-switch
0418 - Ambient occlusion and curvature
0419 - Shadow matte
0420 - Utility shader
0421 - Substance shader
0422 - Color nodes
0423 - Converson, math and shading state nodes
0424 - User Data nodes
0425 - Utility nodes
0426 - Texture nodes and C4D shaders
SECTION 5 : CAMERA
0501 - Camera
0502 - Depth of field
0503 - Motion blur
0504 - Camera types
SECTION 6 : RENDERING
0601 - IPR
0602 - Arold Driver
0603 - AOVs
0604 - Custom AOVs
0605 - Per-light AOVs and light groups
0606 - Render settings
0607 - Texture settings and TX manager
SECTION 7 : MISCELLANEOUS
0701 - Arnold Parameters tag
0702 - Arnold procedural
0703 - Arnold Particles
0704 - Arnold volume
HOmepage:
Code:
http://mographplus.com/product/the-ultimate-introduction-to-arnold-5-for-cinema-4d/
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